When a subclass that is not declared as abstract inherits an abstract class,

Similarly in object-oriented programming, you may want to model abstract concepts but you don't want to be able to create an instance of it. For example, the Number class in the java.lang package represents the abstract concept of numbers. It makes sense to model numbers in a program, but it doesn't make sense to create a generic number object. Instead, the Number class makes sense only as a superclass to classes like Integer and Float which implement specific kinds of numbers. Classes such as Number, which implement abstract concepts and should not be instantiated, are called abstract classes. An abstract class is a class that can only be subclassed--it cannot be instantiated.

To declare that your class is an abstract class, use the keyword abstract before the class keyword in your class declaration:

abstract class Number {
    . . .
}
If you attempt to instantiate an abstract class, the compiler will display an error similar to the following and refuse to compile your program:
AbstractTest.java:6: class AbstractTest is an abstract class. It can't be instantiated.
        new AbstractTest();
        ^
1 error

An abstract class may contain abstract methods, that is, methods with no implementation. In this way, an abstract class can define a complete programming interface thereby providing its subclasses with the method declarations for all of the methods necessary to implement that programming interface. However, the abstract class can leave some or all of the implementation details of those methods up to its subclasses.

Let's look at an example of when you might want to create an abstract class with an abstract method in it. In an object-oriented drawing application, you can draw circles, rectangles, lines, Beziers, and so on. Each of these graphic objects share certain states (position, bounding box) and behavior (move, resize, draw). You can take advantage of these similarities and declare them all to inherit from the same parent object--GraphicObject.

When a subclass that is not declared as abstract inherits an abstract class,

However, the graphic objects are also substantially different in many ways: drawing a circle is quite different from drawing a rectangle. The graphics objects cannot share these types of states or behavior. On the other hand, all GraphicObject's must know how to draw themselves; they just differ in how they are drawn. This is a perfect situation for an abstract superclass.

First you would declare an abstract class, GraphicObject, to provide member variables and methods that were wholly shared by all subclasses such as the current position and the moveTo() method. GraphicObject would also declare abstract methods for methods, such as draw(), that needed to be implemented by all subclasses, but implemented in entirely different ways (no suitable default implementation in the superclass makes sense). The GraphicObject class would look something like this:

Classes in Java exist in a hierarchy. A class in Java can be declared as a subclass of another class using the

    Cat simon = new Cat();
    Animal creature = simon;
0 keyword. A subclass inherits variables and methods from its superclass and can use them as if they were declared within the subclass itself:

    class Animal {
        float weight;
        ...
        void eat() {
            ...
        }
        ...
    }

    class Mammal extends Animal {
        // inherits weight
        int heartRate;
        ...

        // inherits eat()
        void breathe() {
            ...
        }
    }

In this example, an object of type

    Cat simon = new Cat();
    Animal creature = simon;
1 has both the instance variable
    Cat simon = new Cat();
    Animal creature = simon;
2 and the method
    Cat simon = new Cat();
    Animal creature = simon;
3. They are inherited from
    Cat simon = new Cat();
    Animal creature = simon;
4.

A class can extend only one other class. To use the proper terminology, Java allows single inheritance of class implementation. Later in this chapter, we’ll talk about interfaces, which take the place of multiple inheritance as it’s primarily used in other languages.

A subclass can be further subclassed. Normally, subclassing specializes or refines a class by adding variables and methods (you cannot remove or hide variables or methods by subclassing). For example:

    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }

The

    Cat simon = new Cat();
    Animal creature = simon;
5 class is a type of
    Cat simon = new Cat();
    Animal creature = simon;
1 that is ultimately a type of
    Cat simon = new Cat();
    Animal creature = simon;
4.
    Cat simon = new Cat();
    Animal creature = simon;
5 objects inherit all the characteristics of
    Cat simon = new Cat();
    Animal creature = simon;
1 objects and, in turn,
    Cat simon = new Cat();
    Animal creature = simon;
4 objects.
    Cat simon = new Cat();
    Animal creature = simon;
5 also provides additional behavior in the form of the
    class IntegerCalculator {
        int sum;
        ...
    }

    class DecimalCalculator extends IntegerCalculator {
        double sum;
        ...
    }
2 method and the
    class IntegerCalculator {
        int sum;
        ...
    }

    class DecimalCalculator extends IntegerCalculator {
        double sum;
        ...
    }
3 variable. We can denote the class relationship in a diagram, as shown in .

A subclass inherits all members of its superclass not designated as

    class IntegerCalculator {
        int sum;
        ...
    }

    class DecimalCalculator extends IntegerCalculator {
        double sum;
        ...
    }
4. As we’ll discuss shortly, other levels of visibility affect which inherited members of the class can be seen from outside of the class and its subclasses, but at a minimum, a subclass always has the same set of visible members as its parent. For this reason, the type of a subclass can be considered a subtype of its parent, and instances of the subtype can be used anywhere instances of the supertype are allowed. Consider the following example:

    Cat simon = new Cat();
    Animal creature = simon;

When a subclass that is not declared as abstract inherits an abstract class,

Figure 6-1. A class hierarchy

The

    Cat simon = new Cat();
    Animal creature = simon;
5 instance
    class IntegerCalculator {
        int sum;
        ...
    }

    class DecimalCalculator extends IntegerCalculator {
        double sum;
        ...
    }
6 in this example can be assigned to the
    Cat simon = new Cat();
    Animal creature = simon;
4 type variable
    class IntegerCalculator {
        int sum;
        ...
    }

    class DecimalCalculator extends IntegerCalculator {
        double sum;
        ...
    }
8 because
    Cat simon = new Cat();
    Animal creature = simon;
5 is a subtype of
    Cat simon = new Cat();
    Animal creature = simon;
4. Similarly, any method accepting an
    Cat simon = new Cat();
    Animal creature = simon;
4 object would accept an instance of a
    Cat simon = new Cat();
    Animal creature = simon;
5 or any
    Cat simon = new Cat();
    Animal creature = simon;
1 type as well. This is an important aspect of polymorphism in an object-oriented language such as Java. We’ll see how it can be used to refine a class’s behavior, as well as add new capabilities to it.

In Chapter 5, we saw that a local variable of the same name as an instance variable shadows (hides) the instance variable. Similarly, an instance variable in a subclass can shadow an instance variable of the same name in its parent class, as shown in . We’re going to cover the details of this variable hiding now for completeness and in preparation for more advanced topics, but in practice you should almost never do this. It is much better in practice to structure your code to clearly differentiate variables using different names or naming conventions.

In , the variable

    Cat simon = new Cat();
    Animal creature = simon;
2 is declared in three places: as a local variable in the method
    int s = super.sum;
5 of the class
    Cat simon = new Cat();
    Animal creature = simon;
1, as an instance variable of the class
    Cat simon = new Cat();
    Animal creature = simon;
1, and as an instance variable of the class
    Cat simon = new Cat();
    Animal creature = simon;
4. The actual variable selected when you reference it in the code would depend on the scope in which we are working and how you qualify the reference to it.

When a subclass that is not declared as abstract inherits an abstract class,

Figure 6-2. The scope of shadowed variables

In the previous example, all variables were of the same type. A slightly more plausible use of shadowed variables would involve changing their types. We could, for example, shadow an

    int s = super.sum;
9 variable with a
    DecimalCalculator dc = new DecimalCalculator();
    IntegerCalculator ic = dc;

    int s = ic.sum;       // accesses IntegerCalculator sum
0 variable in a subclass that needs decimal values instead of integer values. We can do this without changing the existing code because, as its name suggests, when we shadow variables, we don’t replace them but instead mask them. Both variables still exist; methods of the superclass see the original variable, and methods of the subclass see the new version. The determination of what variables the various methods see occurs at compile time.

Here’s a simple example:

    class IntegerCalculator {
        int sum;
        ...
    }

    class DecimalCalculator extends IntegerCalculator {
        double sum;
        ...
    }

In this example, we shadow the instance variable

    DecimalCalculator dc = new DecimalCalculator();
    IntegerCalculator ic = dc;

    int s = ic.sum;       // accesses IntegerCalculator sum
1 to change its type from
    int s = super.sum;
9 to
    DecimalCalculator dc = new DecimalCalculator();
    IntegerCalculator ic = dc;

    int s = ic.sum;       // accesses IntegerCalculator sum
0.[] Methods defined in the class
    DecimalCalculator dc = new DecimalCalculator();
    IntegerCalculator ic = dc;

    int s = ic.sum;       // accesses IntegerCalculator sum
4 see the integer variable
    DecimalCalculator dc = new DecimalCalculator();
    IntegerCalculator ic = dc;

    int s = ic.sum;       // accesses IntegerCalculator sum
1, while methods defined in
    DecimalCalculator dc = new DecimalCalculator();
    IntegerCalculator ic = dc;

    int s = ic.sum;       // accesses IntegerCalculator sum
6 see the floating-point variable
    DecimalCalculator dc = new DecimalCalculator();
    IntegerCalculator ic = dc;

    int s = ic.sum;       // accesses IntegerCalculator sum
1. However, both variables actually exist for a given instance of
    DecimalCalculator dc = new DecimalCalculator();
    IntegerCalculator ic = dc;

    int s = ic.sum;       // accesses IntegerCalculator sum
6, and they can have independent values. In fact, any methods that
    DecimalCalculator dc = new DecimalCalculator();
    IntegerCalculator ic = dc;

    int s = ic.sum;       // accesses IntegerCalculator sum
6 inherits from
    DecimalCalculator dc = new DecimalCalculator();
    IntegerCalculator ic = dc;

    int s = ic.sum;       // accesses IntegerCalculator sum
4 actually see the integer variable
    DecimalCalculator dc = new DecimalCalculator();
    IntegerCalculator ic = dc;

    int s = ic.sum;       // accesses IntegerCalculator sum
1.

Because both variables exist in

    DecimalCalculator dc = new DecimalCalculator();
    IntegerCalculator ic = dc;

    int s = ic.sum;       // accesses IntegerCalculator sum
6, we need a way to reference the variable inherited from
    DecimalCalculator dc = new DecimalCalculator();
    IntegerCalculator ic = dc;

    int s = ic.sum;       // accesses IntegerCalculator sum
4. We do that using the
    Cat simon = new Cat();
    Animal creature = simon;
      ...
    creature.sleep();       // accesses Cat sleep();
4 keyword as a qualifier on the reference:

    int s = super.sum;

Inside of

    DecimalCalculator dc = new DecimalCalculator();
    IntegerCalculator ic = dc;

    int s = ic.sum;       // accesses IntegerCalculator sum
6, the
    Cat simon = new Cat();
    Animal creature = simon;
      ...
    creature.sleep();       // accesses Cat sleep();
4 keyword used in this manner selects the
    DecimalCalculator dc = new DecimalCalculator();
    IntegerCalculator ic = dc;

    int s = ic.sum;       // accesses IntegerCalculator sum
1 variable defined in the superclass. We’ll explain the use of
    Cat simon = new Cat();
    Animal creature = simon;
      ...
    creature.sleep();       // accesses Cat sleep();
4 more fully in a bit.

Another important point about shadowed variables has to do with how they work when we refer to an object by way of a less derived type (a parent type). For example, we can refer to a

    DecimalCalculator dc = new DecimalCalculator();
    IntegerCalculator ic = dc;

    int s = ic.sum;       // accesses IntegerCalculator sum
6 object as an
    DecimalCalculator dc = new DecimalCalculator();
    IntegerCalculator ic = dc;

    int s = ic.sum;       // accesses IntegerCalculator sum
4 by using it via a variable of type
    DecimalCalculator dc = new DecimalCalculator();
    IntegerCalculator ic = dc;

    int s = ic.sum;       // accesses IntegerCalculator sum
4. If we do so and then access the variable
    DecimalCalculator dc = new DecimalCalculator();
    IntegerCalculator ic = dc;

    int s = ic.sum;       // accesses IntegerCalculator sum
1, we get the integer variable, not the decimal one:

    DecimalCalculator dc = new DecimalCalculator();
    IntegerCalculator ic = dc;

    int s = ic.sum;       // accesses IntegerCalculator sum

The same would be true if we accessed the object using an explicit cast to the

    DecimalCalculator dc = new DecimalCalculator();
    IntegerCalculator ic = dc;

    int s = ic.sum;       // accesses IntegerCalculator sum
4 type or when passing an instance into a method that accepts that parent type.

To reiterate, the usefulness of shadowed variables is limited. It’s much better to abstract the use of variables like this in other ways than to use tricky scoping rules. However, it’s important to understand the concepts here before we talk about doing the same thing with methods. We’ll see a different and more dynamic type of behavior when methods shadow other methods, or to use the correct terminology, override other methods.

In Chapter 5, we saw that we could declare overloaded methods (i.e., methods with the same name but a different number or type of arguments) within a class. Overloaded method selection works in the way we described on all methods available to a class, including inherited ones. This means that a subclass can define additional overloaded methods that add to the overloaded methods provided by a superclass.

A subclass can do more than that; it can define a method that has exactly the same method signature (name and argument types) as a method in its superclass. In that case, the method in the subclass overrides the method in the superclass and effectively replaces its implementation, as shown in . Overriding methods to change the behavior of objects is called subtype polymorphism. It’s the usage most people think of when they talk about the power of object-oriented languages.

When a subclass that is not declared as abstract inherits an abstract class,

Figure 6-3. Method overriding

In ,

    Cat simon = new Cat();
    Animal creature = simon;
1 overrides the
    class Cat extends Mammal {
        ...
        @Override void sleep() { ... }
    }
5 method of
    Cat simon = new Cat();
    Animal creature = simon;
4, perhaps to specialize the method for the behavior of mammals giving birth to live young.[] The
    Cat simon = new Cat();
    Animal creature = simon;
5 object’s sleeping behavior is also overridden to be different from that of a general
    Cat simon = new Cat();
    Animal creature = simon;
4, perhaps to accommodate cat naps. The
    Cat simon = new Cat();
    Animal creature = simon;
5 class also adds the more unique behaviors of purring and hunting mice.

From what you’ve seen so far, overridden methods probably look like they shadow methods in superclasses, just as variables do. But overridden methods are actually more powerful than that. When there are multiple implementations of a method in the inheritance hierarchy of an object, the one in the “most derived” class (the furthest down the hierarchy) always overrides the others, even if we refer to the object through a reference of one of the superclass types.[]

For example, if we have a

    Cat simon = new Cat();
    Animal creature = simon;
5 instance assigned to a variable of the more general type
    Cat simon = new Cat();
    Animal creature = simon;
4, and we call its
    static final boolean DEBUG = false;
    ...
    final void debug (String message) {
        if (DEBUG) {
            System.err.println(message);
            // do other stuff
            ...
        }
    }
2 method, we still get the
    static final boolean DEBUG = false;
    ...
    final void debug (String message) {
        if (DEBUG) {
            System.err.println(message);
            // do other stuff
            ...
        }
    }
2 method implemented in the
    Cat simon = new Cat();
    Animal creature = simon;
5 class, not the one in
    Cat simon = new Cat();
    Animal creature = simon;
4:

    Cat simon = new Cat();
    Animal creature = simon;
      ...
    creature.sleep();       // accesses Cat sleep();

In other words, for purposes of behavior (invoking methods), a

    Cat simon = new Cat();
    Animal creature = simon;
5 acts like a
    Cat simon = new Cat();
    Animal creature = simon;
5, regardless of whether you refer to it as such. In other respects, the variable
    class IntegerCalculator {
        int sum;
        ...
    }

    class DecimalCalculator extends IntegerCalculator {
        double sum;
        ...
    }
8 here may behave like an
    Cat simon = new Cat();
    Animal creature = simon;
4 reference. As we explained earlier, access to a shadowed variable through an
    Cat simon = new Cat();
    Animal creature = simon;
4 reference would find an implementation in the
    Cat simon = new Cat();
    Animal creature = simon;
4 class, not the
    Cat simon = new Cat();
    Animal creature = simon;
5 class. However, because methods are located dynamically, searching subclasses first, the appropriate method in the
    Cat simon = new Cat();
    Animal creature = simon;
5 class is invoked, even though we are treating it more generally as an
    Cat simon = new Cat();
    Animal creature = simon;
4 object. This means that the behavior of objects is dynamic. We can deal with specialized objects as if they were more general types and still take advantage of their specialized implementations of behavior.

A common programming error in Java is to accidentally overload a method when trying to override it. Any difference in the number or type of arguments (the method signature) produces two overloaded methods instead of a single, overridden method. The new annotations syntax in Java 5.0 provides a way to get the compiler to help with this problem. An annotation, as we’ll describe in Chapter 7, allows us to add special markers or metadata to source code that can be read by the compiler or runtime tools. One of the standard annotations that Java defines is called

    public void readFile() throws IOException {
        ...
        if ( error ) throw new FileNotFoundException( filename );
    }
5 and it tells the compiler that the method it marks is intended to override a method in the superclass. The compiler then warns if the method doesn’t match. For example, we could specify that the
    static final boolean DEBUG = false;
    ...
    final void debug (String message) {
        if (DEBUG) {
            System.err.println(message);
            // do other stuff
            ...
        }
    }
2 method of our
    Cat simon = new Cat();
    Animal creature = simon;
5 class overrides one in a superclass like so:

    class Cat extends Mammal {
        ...
        @Override void sleep() { ... }
    }

Overridden methods and dynamic binding

In a previous section, we mentioned that overloaded methods are selected by the compiler at compile time. Overridden methods, on the other hand, are selected dynamically at runtime. Even if we create an instance of a subclass our code has never seen before (perhaps a new class loaded over the network), any overriding methods that it contains are located and used at runtime, replacing those that existed when we last compiled our code.

In contrast, if we created a new class that implements an additional, more specific, overloaded method, and replace the compiled class in our classpath with it, our code would continue to use the implementation it discovered originally. This situation would persist until we recompiled our code along with the new class. Another effect of this is that casting (i.e., explicitly telling the compiler to treat an object as one of its assignable types) affects the selection of overloaded methods at compile time but not overridden methods.

In practice what we’ve just described is not something you need to worry about often, but it’s important in understanding what the virtual machine does and does not do at runtime.

Static methods don’t belong to any object instance; they are accessed directly through a class name, so they are not dynamically selected at runtime like instance methods. That is why static methods are called “static”; they are always bound at compile time.

A static method in a superclass can be shadowed by another static method in a subclass, as long as the original method was not declared final. However, both methods are always accessible directly via their respective class names. You can’t “override” a static method with an instance method. In other words, you can’t have a static method and instance method with the same signature in the same class hierarchy.

final methods and performance

In languages like C++, the default is for methods to act like shadowed variables, so you have to declare explicitly the methods you want to be dynamic (or, as C++ terms them, virtual). In Java, instance methods are, by default, dynamic. But you can use the

    public void readFile() throws IOException {
        ...
        if ( error ) throw new FileNotFoundException( filename );
    }
8 modifier to declare that an instance method can’t be overridden in a subclass, and it won’t be subject to dynamic binding.

We have seen

    public void readFile() throws IOException {
        ...
        if ( error ) throw new FileNotFoundException( filename );
    }
8 used with variables to effectively make them constants. When applied to a method,
    public void readFile() throws IOException {
        ...
        if ( error ) throw new FileNotFoundException( filename );
    }
8 means that its implementation is constant—no overriding allowed.
    public void readFile() throws IOException {
        ...
        if ( error ) throw new FileNotFoundException( filename );
    }
8 can also be applied to an entire class, which means the class can’t be subclassed.

In the old days, dynamic method binding came with a significant performance penalty, and some people are still inclined to use the

    public void readFile() throws IOException {
        ...
        if ( error ) throw new FileNotFoundException( filename );
    }
8 modifier to guard against this. Modern Java runtime systems eliminate the need for this kind of tweaking. A profiling runtime can determine which methods are not being overridden and “optimistically” inline them, treating them as if they were final until it becomes necessary to do otherwise. As a rule, you should use the
    public void readFile() throws IOException {
        ...
        if ( error ) throw new FileNotFoundException( filename );
    }
8 keyword when it is correct for your program’s structure, not for performance considerations.

In some older versions of Java, the javac compiler can be run with a -O switch, which tells it to perform certain optimizations, like inlining, statically. Most of these optimizations are now done at runtime by smarter VMs, so switches like this are generally not necessary.

Another kind of optimization allows you to include debugging code in your Java source without incurring a size or performance penalty. Although Java doesn’t have a preprocessor to explicitly control what source is included, you can get some of the same effects by making a block of code conditional on a constant (i.e.,

    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
04 and
    public void readFile() throws IOException {
        ...
        if ( error ) throw new FileNotFoundException( filename );
    }
8) variable. The Java compiler is smart enough to remove this code when it determines that it won’t be called. For example:

    static final boolean DEBUG = false;
    ...
    final void debug (String message) {
        if (DEBUG) {
            System.err.println(message);
            // do other stuff
            ...
        }
    }

In this case, the compiler can recognize that the condition on the

    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
06 variable is always
    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
07, and the body of the
    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
08 method will be optimized away. With a modern compiler, the method call might even be optimized away entirely.

Note that this kind of debugging code is useful for purposes such as logging. In contrast to assertions, which we covered in Chapter 4, which are supposed to be yes/no tests that guarantee the correctness of your program logic, these conditional blocks of code might do expensive formatting or other output processing that is useful during develoment but you don’t wish to have around in the final product.

Method selection revisited

By now you should have a good, intuitive feel for how methods are selected from the pool of potentially overloaded and overridden method names of a class. If, however, you are dying for more detail, we’ll provide it now.

In a previous section, we offered an inductive rule for overloaded method resolution. It said that a method is considered more specific than another if its arguments are assignable to the arguments of the second method. We can now expand this rule to include the resolution of overridden methods by adding the following condition: to be more specific than another method, the type of the class containing the method must also be assignable to the type of the class holding the second method.

What does that mean? Well, the only classes whose types are assignable are classes in the same inheritance hierarchy, meaning that we’re talking about the set of all methods of the same name in a class or any of its parent or child classes. Because subclass types are assignable to superclass types, but not vice versa, the resolution is pushed in the way that we expect down the chain toward the subclasses. This effectively adds a second dimension to the search, in which resolution is pushed down the inheritance tree toward more refined classes and, simultaneously, toward the most specific overloaded method within a given class.

Exceptions and overridden methods

An overriding method may change the behavior of an object, but in some ways, it must still fulfill the contract of the original method with the user. Specifically, an overriding method must adhere to the

    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
09 clause of the original method. The new method cannot throw new types of checked exceptions. It can only declare that it throws exception types assignable to those thrown by the method in the parent class; that is, it may declare that it throws the same types of exceptions or subtypes of those declared by the original method. If the new method does not throw any of the checked exceptions of the original, it does not have to declare them and callers of the method via the subclass do not have to guard against them. (In this way, you can override a method to “handle” exceptions for the user.)

So the new method may declare exactly the same checked exceptions as the original, or it has the option to refine those types by declaring that it throws more specific subtypes than the overridden method. This is not the same as just saying that the method can simply throw subtypes of its declared exceptions; any method can do that. The new method can actually redefine the

    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
09 clause of the method to be more specific. This technique is called covariant typing of the
    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
09 clause, which means that the exception types against which the user must guard change to become more refined with the subtype.

Let’s quickly review what the

    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
09 clause really means. If a method declares that it can throw an
    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
13, it is really saying that it can throw exceptions of type
    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
13 or its subtypes. For example,
    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
15 is a type of
    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
13. A method declaring that it can throw
    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
13 could actually throw
    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
15 or any other subtype of
    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
13 at runtime:

    public void readFile() throws IOException {
        ...
        if ( error ) throw new FileNotFoundException( filename );
    }

When we call this method, the compiler will ensure that we allow for the possibility of any kind of

    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
13, using either a
    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
21 block or by throwing the exception from our own method.

When we override a method in a subclass, we get an opportunity to rewrite the

    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
09 clause of the method a bit. The new method must still be backward-compatible with the original, so any checked exceptions it throws must be assignable to those thrown by the overridden method. But we can be more specific if we want, refining the type of exception to go along with the new method’s behavior. For example:

    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
0

In this code,

    Cat simon = new Cat();
    Animal creature = simon;
4 specifies that it can throw an
    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
24 from its
    Cat simon = new Cat();
    Animal creature = simon;
3 method.
    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
26 is a subclass of
    Cat simon = new Cat();
    Animal creature = simon;
4, so its
    Cat simon = new Cat();
    Animal creature = simon;
3 method must also be able to throw an
    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
24. However,
    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
26’s
    Cat simon = new Cat();
    Animal creature = simon;
3 method actually declares that it throws a more specific exception:
    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
32. It can do this because
    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
32 is a subtype of
    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
24. If we are working with an
    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
26 type directly, the compiler will allow us to catch just the
    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
32 and not require us to guard against the more general
    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
24:

    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
1

On the other hand, if we don’t care why the food is inedible, we’re free to guard for the more general

    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
24 alone and treat it as any other
    Cat simon = new Cat();
    Animal creature = simon;
4.

To sum up, an overriding method can refine not only the behavior of the parent method, but also the type of checked exceptions it throws. Next, we’ll talk about overridden methods that change their return type in exactly the same way.

Return types and overridden methods

For a method to qualify as an overridden method in a subclass, it must have exactly the same number and types of arguments. It must have the same “inputs,” as it were. As we saw in the previous section, overriding methods may refine their “output” to some extent. Namely, they can narrow their

    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
09 clause by declaring that they throw subtypes of the original method’s exception types. What about the main “output” of a method? Its return value? Can we change the return type of a method by overriding it? The answer is that Java gives us covariant return types on methods just as it does for exception types.

What this means is that when you override a method, you may change the return type to a subtype of the original method’s return type. For example, if our

    Cat simon = new Cat();
    Animal creature = simon;
4 class has a factory method called
    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
42 that produces an instance of
    Cat simon = new Cat();
    Animal creature = simon;
4, our
    Cat simon = new Cat();
    Animal creature = simon;
1 class could refine the return type to
    Cat simon = new Cat();
    Animal creature = simon;
1:

    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
2

As we’ll see later, this coding technique is very helpful because it eliminates some runtime casting of objects.

Special References: this and super

The special references

    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
46 and
    Cat simon = new Cat();
    Animal creature = simon;
      ...
    creature.sleep();       // accesses Cat sleep();
4 allow you to refer to the members of the current object instance or to members of the superclass, respectively. We have seen
    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
46 used elsewhere to pass a reference to the current object and to refer to shadowed instance variables. The reference
    Cat simon = new Cat();
    Animal creature = simon;
      ...
    creature.sleep();       // accesses Cat sleep();
4 does the same for the parents of a class. You can use it to refer to members of a superclass that have been shadowed or overridden. Being able to invoke the original method of the superclass allows us to use it as part of our new method, delegating to its behavior before or after we perform additional work:

    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
3

In this example, our

    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
26 class overrides the
    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
51 method to first do some checking on the
    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
52 object. After doing its job, it uses
    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
53 to call the (otherwise overridden and inaccessible) implementation of
    Cat simon = new Cat();
    Animal creature = simon;
3 in its superclass.

    Cat simon = new Cat();
    Animal creature = simon;
      ...
    creature.sleep();       // accesses Cat sleep();
4 prompts a search for the method or variable to begin in the scope of the immediate superclass rather than the current class. The inherited method or variable found may reside in the immediate superclass or one further up the tree. The usage of the
    Cat simon = new Cat();
    Animal creature = simon;
      ...
    creature.sleep();       // accesses Cat sleep();
4 reference when applied to overridden methods of a superclass is special; it tells the method resolution system to stop the dynamic method search at the superclass instead of at the most derived class (as it otherwise does). Without
    Cat simon = new Cat();
    Animal creature = simon;
      ...
    creature.sleep();       // accesses Cat sleep();
4, there would be no way to access overridden methods.

A cast explicitly tells the compiler to change the apparent type of an object reference. The main use for casts is when an object is temporarily assigned to a more general type. For example, if a

    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
58 were assigned to a variable of type
    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
59, to use it as a
    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
58 again, we’d have to perform a cast to get it back. The compiler recognizes only the declared types of variables and doesn’t know that we actually placed a
    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
58 into it. In Java, casts are checked both at compile time and at runtime to make sure they are legal. At compile time the Java compiler will stop you from trying to perform a cast that cannot possibly work (such as turning a
    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
62 directly into a
    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
58). And at runtime, Java will check that casts that are plausible (such as our
    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
59 to
    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
58) are actually correct for the real objects involved.

Attempting to cast an object to an incompatible type at runtime results in a

    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
66
    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
67
    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
68. Only casts between objects in the same inheritance hierarchy (and, as we’ll see later, to appropriate interfaces) are legal in Java and pass the scrutiny of the compiler and the runtime system. Casts in Java affect only the treatment of references; they never change the form of the actual object. This is an important rule to keep in mind. You never change the object pointed to by a reference by casting it; you change only the compiler’s (or runtime system’s) notion of it.

A cast can be used to narrow or downcast the type of a reference—to make it more specific. Often, we’ll do this when we have to retrieve an object from a more general type of collection or when it has been previously used as a less derived type. (The prototypical example is using an object in a collection, as we’ll see in Chapter 11.) Continuing with our

    Cat simon = new Cat();
    Animal creature = simon;
5 example:

    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
4

We can’t reassign the reference in

    class IntegerCalculator {
        int sum;
        ...
    }

    class DecimalCalculator extends IntegerCalculator {
        double sum;
        ...
    }
8 to the variable
    class IntegerCalculator {
        int sum;
        ...
    }

    class DecimalCalculator extends IntegerCalculator {
        double sum;
        ...
    }
6 even though we know it holds an instance of a
    Cat simon = new Cat();
    Animal creature = simon;
5 (Simon). We have to perform the indicated cast to narrow the reference. Note that an implicit cast was performed when we went the other way to widen the reference
    class IntegerCalculator {
        int sum;
        ...
    }

    class DecimalCalculator extends IntegerCalculator {
        double sum;
        ...
    }
6 to type
    Cat simon = new Cat();
    Animal creature = simon;
4 during the first assignment. In this case, an explicit cast would have been legal but superfluous.

What all this means is that you can’t lie or guess about what an object is. If you have a

    Cat simon = new Cat();
    Animal creature = simon;
5 object, you can use it as an
    Cat simon = new Cat();
    Animal creature = simon;
4 or even
    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
59 because all Java classes are a subclass of
    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
59. But if you have an
    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
59 you think is a
    Cat simon = new Cat();
    Animal creature = simon;
5, you have to perform a cast to get it back to an
    Cat simon = new Cat();
    Animal creature = simon;
4 or a
    Cat simon = new Cat();
    Animal creature = simon;
5. If you aren’t sure whether the
    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
59 is a
    Cat simon = new Cat();
    Animal creature = simon;
5 or a
    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
85 at runtime, you can check it with
    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
86 before you perform the cast. If you do not check and you get the cast wrong, the runtime system throws a
    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
66
    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
67
    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
68.

    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
5

As we mentioned earlier, casting can affect the selection of compile-time items such as variables and overloaded methods, but not the selection of overridden methods. shows the difference. As shown in the top half of the diagram, casting the reference

    class IntegerCalculator {
        int sum;
        ...
    }

    class DecimalCalculator extends IntegerCalculator {
        double sum;
        ...
    }
6 to type
    Cat simon = new Cat();
    Animal creature = simon;
4 (widening it) affects the selection of the shadowed variable
    Cat simon = new Cat();
    Animal creature = simon;
2 within it. However, as the lower half of the diagram indicates, the cast doesn’t affect the selection of the overridden method
    static final boolean DEBUG = false;
    ...
    final void debug (String message) {
        if (DEBUG) {
            System.err.println(message);
            // do other stuff
            ...
        }
    }
2.

When a subclass that is not declared as abstract inherits an abstract class,

Figure 6-4. Casting and selection of methods and variables

Casting in Java is something that programmers strive to avoid. This is not only because it indicates a weakness in the static typing of the code, but because casts can also simply be tedious to use and make code less readable. Unfortunately, a great deal of code written in Java in the past has had no choice but to rely on casting so that it can work with any type of object the user requires. Java 5.0 introduced a major new language feature, generics, partly to address this issue. Generics allow Java code to be “typed” for a particular kind of object by the user, eliminating the need to cast in many situations. We’ll cover generics in detail in Chapter 8 and see how they reduce the need for casts in most Java code.

Using Superclass Constructors

When we talked earlier about constructors, we discussed how the special statement

    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
94 invokes an overloaded constructor upon entry to another constructor. Similarly, the statement
    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
95 explicitly invokes the constructor of a superclass. Of course, we also talked about how Java makes a chain of constructor calls that includes the superclass’s constructor, so why use
    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
95 explicitly? When Java makes an implicit call to the superclass constructor, it calls the default constructor. If we want to invoke a superclass constructor that takes arguments, we have to do so explicitly using
    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
95.

If we are going to call a superclass constructor with

    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
95, it must be the first statement of our constructor, just as
    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
94 must be the first call we make in an overloaded constructor. Here’s a simple example:

    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
6

In this example, we use

    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
95 to take advantage of the implementation of the superclass constructor and avoid duplicating the code to set up the object based on its name. In fact, because the class
    Cat simon = new Cat();
    Animal creature = simon;
01 doesn’t define a default (no arguments) constructor, we have no choice but to call
    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
95 explicitly. Otherwise, the compiler would complain that it couldn’t find an appropriate default constructor to call. In other words, if you subclass a class whose constructors all take arguments, you have to invoke one of the superclass’s constructors explicitly from at least one of your subclass’s constructors.

Instance variables of the class are initialized upon return from the superclass constructor, whether that’s due to an explicit call to

    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
95 or an implicit call to the default superclass constructor.

Full Disclosure: Constructors and Initialization

We can now tell the full story of how constructors are chained together and when instance variable initialization occurs. The rule has three parts and is applied repeatedly for each successive constructor that is invoked:

  • If the first statement of a constructor is an ordinary statement—that is, not a call to

        class Cat extends Mammal {
            // inherits weight and heartRate
            boolean longHair;
            ...
    
            // inherits eat() and breathe()
            void purr() {
                ...
            }
        }
    94 or
        class Cat extends Mammal {
            // inherits weight and heartRate
            boolean longHair;
            ...
    
            // inherits eat() and breathe()
            void purr() {
                ...
            }
        }
    95—Java inserts an implicit call to
        class Cat extends Mammal {
            // inherits weight and heartRate
            boolean longHair;
            ...
    
            // inherits eat() and breathe()
            void purr() {
                ...
            }
        }
    95 to invoke the default constructor of the superclass. Upon returning from that call, Java initializes the instance variables of the current class and proceeds to execute the statements of the current constructor.

  • If the first statement of a constructor is a call to a superclass constructor via

        class Cat extends Mammal {
            // inherits weight and heartRate
            boolean longHair;
            ...
    
            // inherits eat() and breathe()
            void purr() {
                ...
            }
        }
    95, Java invokes the selected superclass constructor. Upon its return, Java initializes the current class’s instance variables and proceeds with the statements of the current constructor.

  • If the first statement of a constructor is a call to an overloaded constructor via

        class Cat extends Mammal {
            // inherits weight and heartRate
            boolean longHair;
            ...
    
            // inherits eat() and breathe()
            void purr() {
                ...
            }
        }
    94, Java invokes the selected constructor, and upon its return, simply proceeds with the statements of the current constructor. The call to the superclass’s constructor has happened within the overloaded constructor, either explicitly or implicitly, so the initialization of instance variables has already occurred.

Abstract Methods and Classes

A method in Java can be declared with the

    Cat simon = new Cat();
    Animal creature = simon;
09 modifier to indicate that it’s just a prototype. An abstract method has no body; it’s simply a signature declaration followed by a semicolon. You can’t directly use a class that contains an abstract method; you must instead create a subclass that implements the abstract method’s body:

    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
7

In Java, a class that contains one or more abstract methods must be explicitly declared as an abstract class, also using the

    Cat simon = new Cat();
    Animal creature = simon;
09 modifier:

    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
8

An abstract class can contain other nonabstract methods and ordinary variable declarations, but it can’t be instantiated. To be used, it must be subclassed and its abstract methods must be “overridden” with methods that implement a body. Not all abstract methods have to be implemented in a single subclass, but a subclass that doesn’t override all its superclass’s abstract methods with actual, concrete implementations must also be declared

    Cat simon = new Cat();
    Animal creature = simon;
09.

    class Cat extends Mammal {
        // inherits weight and heartRate
        boolean longHair;
        ...

        // inherits eat() and breathe()
        void purr() {
            ...
        }
    }
9

Abstract classes provide a framework for classes that is to be “filled in” by the implementer. The

    Cat simon = new Cat();
    Animal creature = simon;
12 class, for example, has a single abstract method called
    Cat simon = new Cat();
    Animal creature = simon;
13. Various subclasses of
    Cat simon = new Cat();
    Animal creature = simon;
14 implement
    Cat simon = new Cat();
    Animal creature = simon;
13 in their own ways to read from their own sources. The rest of the
    Cat simon = new Cat();
    Animal creature = simon;
14 class, however, provides extended functionality built on the simple
    Cat simon = new Cat();
    Animal creature = simon;
13 method. A subclass of
    Cat simon = new Cat();
    Animal creature = simon;
14 inherits these nonabstract methods to provide functionality based on the simple
    Cat simon = new Cat();
    Animal creature = simon;
13 method that the subclass implements.

Can a subclass of a non abstract superclass can be abstract?

A subclass of a non-abstract superclass can be abstract. A subclass can override a concrete method in a superclass to define it as abstract. An abstract method cannot be static.

Which class definition defines an abstract class correctly?

An abstract class is a template definition of methods and variables of a class (category of objects) that contains one or more abstracted methods. Abstract classes are used in all object-oriented programming (OOP) languages, including Java (see Java abstract class), C++, C# and VB.NET.

Which of the following statements about abstract methods classes in Java are false?

False, We cannot create objects of an abstract class. To implement features of an abstract class, we inherit subclasses from it and create objects of the subclass.

What does a subclass inherit from a superclass quizlet?

What does a subclass inherit from its superclass? It inherits all the superclass's attributes. Look at the fo llowing code, which is the first line of a class definition.